




By TOPIC Award Winning Books African American Children's Books Biography & Autobiography Books for Boys Books for Girls Diversity & Inclusion Foreign Language & Bilingual Books Hispanic & Latino Children's Books Holidays & Celebrations Holocaust Books Juvenile Nonfiction New York Times Bestsellers Professional Development Reference Books Test Prep.By GRADE Elementary School Middle School High Schoolīy AGE Board Books (newborn to age 3) Early Childhood Readers (ages 4-8) Children's Picture Books (ages 3-8) Juvenile Fiction (ages 8-12) Young Adult Fiction (ages 12+).BESTSELLERS in EDUCATION Shop All Education Books.I do think this is a good idea, but you need to be right audience for it, someone who wants a fairly complicated book/game that has more battles than riddles or random choices, and I just wasn’t that audience. Rolling a dice or spinning a wheel to see how much “damage” I’ve given an enemy and how much “damage” they’ve given me has never particularly interested me in any type of game, so having to do that a lot in this book was not overly interesting to me. I also think the series is very based on battles and determining whether you have the right schools and point numbers to defeat your enemies, and I’d rather have more choose-your-own path choices than fights. I eventually sort of gave up and decided I would just decree I had enough points to do whatever I wanted to do, so I could keep moving through the book. I wasn’t sure I was doing it correctly even after referencing the directions several times and had no idea whether I was giving myself too many points in certain areas or cheating myself out of having more. I love the premise of training for knighthood and being able to pick different skills and abilities, but this series is really involved in terms of keeping track of your different types of points, items, magic cards, etc. However, I found the game play more complicated and overwhelming than in the other book, and I didn’t have the patient to finish. I gave Iron Magicians: The Search for the Magic Crystal, another interactive comic book from Quirk Books, five stars, so Knights Club should have been easy to love for me. Quirk Books sent me books #2 and #3 in the Knights Club series for review, which can easily be read/played without reading book #1 (which I have not, in fact, read).
